Guess what’s coming very soon…
Guess what’s coming very soon…
Time to stop messing around 🙂
When we wrote the original Flick Fishing for the iPhone back in 2008, we never realised just how influential or long lasting a game it would be.
Due to change of ownership and management of our publishing partners we gradually lost the ability to update the original version and decided to focus on different games for a while. However the fans wanted Flick Fishing and we rebooted and relaunched the game as Fast Fishing and then Fish!, deciding that launching with the same name but as a different product might be confusing (the original app SKU not being under our controlFlick ). What we’ve realised since then is most of the players buying Fish! have been searching for Flick Fishing and are more confused by the name change and lack of Flick Fishing on the App Store than it being a new product. It also doesn’t help that Fish! is a terrible search term. So, let’s de-confuse it a bit…
From the 1.4 Update on 19th July, Fish! will now be Flick Fishing (or Flick Fishing Redux as its full name 😉 ). It’s still, as always, the Flick Fishing you’ve grown to love, but we’ve stopped messing around calling it a different name.
The 1.4 update will be simultaneous on iOS, macOS and tvOS and features more fish, a new fishing spot and a new system that lets you collect powerups to build your own custom fishing rod!
Fish! (soon to be Flick Fishing) App Store Link
The macOS version of Fish! is now up on the Mac App Store. That means Fish! is now on every single Apple platform, macOS, iOS, tvOS and watchOS!
Here’s the Mac App Store link Fish! For macOS https://itunes.apple.com/gb/app/fish/id1313955304?mt=12
and here’s the iOS version link (which also counts as the watchOS and tvOS version) Fish! For iOS/AppleTV https://itunes.apple.com/us/app/fish/id966194870?ls=1&mt=8
The App Stores are pretty broken for smaller devs like ourselves at the moment. Not only does the search ignore a new app until it gets a few zillion downloads, it also doesn’t show an app even if you type its name in exactly (on the Mac App Store for instance, it’s impossible to find Fish! or Strange Flavour by search). So we’re reliant on the direct web links.
Unfortunately that’s now broken since iOS 11 as the new desktop version of iTunes removed the iOS App Store it means you can only use an iOS App Store link on an iOS device. (Likewise you can’t buy an AppleTV or MacOS app unless you’re using the device specific App Stores).
What we’d love to see is a cross platform web based App Store that lets you buy apps for all your Apple devices in once place (or at least from any device). Your account already knows what devices you have anyway, so the store should be able to warn you against buying them for the wrong device and it would make the App Store a lot more accessible to everyone (not to mention letting it tempt people away from other platforms 😉 ).
Now the wait is over, the Fish! 1.2.2 update is out and the AppleTV version is waiting for approval I can keep everyone up to date on what else we’re doing 🙂
Firstly, time to reiterate our policy on pricing and sales. Having realised that paid apps are probably our only chance of actually paying the bills, we decided some time ago that we’d focus on them and stick with a “No sales” policy.
The philosophy behind this policy is that we don’t want to mess our players around with variable prices for games and set a reasonable price for them.
So there’s no point waiting until one of our games goes on sale. If you want to play it, buy it now. It won’t get any cheaper and if they’re not selling early on, we can’t afford to update them and may even have to drop them entirely.
What’s next for Fish! ?
The next big update will be in the new year. We’re going to be adding quite a bit more cool stuff in this update. Now I’ve got the UI rewrite out of the way, we can focus more on content. There’s going to be more classic Flick Fishing features returning too!
Also, I’m dabbling with the Mac version of Fish! If you’ve got the macOS version of Fast Fishing from the Mac App Store, drop us a line as we’d love to set you up with a free copy once it’s up and running as a thank you for your support.
Download Fish! Now from the App Store! (Fish! is Universal Purchase, so buying the iOS version also gets you the Apple TV version)
If you do want to try a fun little free game of ours by the way, we do have SpinnYwings on the App Store for you to play. Give it a go!
Well, it’s WWDC next week and one of the things we’re all expecting is the end of 32 bit iOS apps.
Luckily for us, all but one of our current games are already 64 bit and the last remaining one (SlotZ Racer Caterham Special) should have its 64 bit update submitted before WWDC.
This does give me a prod to update you all on what we’re doing behind the scenes to keep our games fresh and what updates to expect either soon or eventually 😉
Fish! is in the process of a very big rewrite. It’s taken a lot longer than planned for its update as we realised there was a lot of stuff we really could do with changing so it can easily be updated across iOS, tvOS and macOS without huge waits in between each version. As the aim is to have the iOS and tvOS versions (at least) able to play multiplayer between each other, that ability to update simultaneously is pretty important. The good news though is that while it’s taking longer, it does mean we’re going to be including more of your favourite elements from our original Flick Fishing in the game and the re-engineering will make it faster for us to do updates in the future.
If you’ve got any particular favourite bits of Flick Fishing you’d like to see in the updates, now’s a good time to let us know. Either through our contact page, or on Strange Flavour’s Facebook page!
SpinnYwingS has soft launched rather nicely and has picked up a decent number of players in the HeyPlay system who are busy challenging each other in multiplayer games. We’re going to be doing some more point updates to SpinnYwingS and gradually introducing more content to unlock.
Once Fish! has had its big update, I also plan to re-engineer Tiny TrackZ to allow us to update it faster and add more content easily.
The SlotZ Racer games are now relatively old tech, but once SlotZ Racer Caterham Special is updated, they’ll all still happily work on new devices and should be good for a few years. Any non critical update focus is going to be solely on SlotZ Racer 2 though and ideally I’d like to be writing SlotZ Racer 3, but that will be a little way off probably 🙂
What on earth do you get a teenage software company for its birthday?
Strange Flavour Ltd. is 13 years old as of tomorrow (April 1st 2017). We’ve been releasing games as Strange Flavour since 2001 but went full time with it and set the company up with Freeverse as our publishing partners on April 1st 2004. (we picked that day as it’s also Apple’s birthday 😉 )
I’ve made a list of every Strange Flavour game that’s been released for this blog, but I thought you might find it interesting to hear about some of the great ones that *nearly* made it to release…
First up of course, is Airburst XBLA. This was the ultimate version of Airburst, written for the XBox 360 and unfortunately shelved very near to completion due to running out of budget and a need to shift to iOS game development when that became available to pay the bills. (which was lucky for us as that was when we wrote Flick Fishing and paid off all the debts Airburst XBLA had run up 😉 ). Airburst XBLA was a pretty awesome game though and it’s on our “One day…” list.
France France Revolution: You might remember our Apple Design Award winning game ToySight. It was a compendium of arcade games all controlled by the iSight camera and there was one game that didn’t quite make the final package as it wasn’t quite there yet.
In France France Revolution you waved your arms in time to music to attract the attention of the Scarlett Pimpernel so he could come and rescue the French Noble about to get his or her head chopped off by the Guillotine 🙂
A notable mention is one we did actually release, but it was a special project for a drug company to use at shows and was a special ToySight game where you play as a new drug fighting colon cancer (quoting the client “Best damn ass cancer game ever!”) . File that one along with the crowd controlled version of Totem Ball (and the play while you’re queuing for a Caterham thrill ride version of SlotZ Racer) under “cool but weird exhibition stuff”!
We have actually finished and released a huge number of games though. Here’s the full list of what we’ve done in the last 13 (or 16) years…
ToySight (Mac) (also ToySight Gold with extra games)
Airburst Extreme (Mac)
Spyglass Board Games (XBLA)
Totem Ball (XBLA)
helped on Marathon Durandal (XBLA. Freeverse did most of the work, we just consulted)
The Plank (iOS)
Flick Fishing (iOS), (also Flick Fishing HD, Flick Fishing Free, Flick Fishing Free HD) and updates for 5+ years
SlotZ Racer (iOS)
Warpack Grunts (iOS)
SlotZ Racer 2 (iOS, Apple TV) SlotZ Racer 2
SlotZ Racer Caterham Special (iOS) SlotZ Racer Caterham Special
Apple Dash/Bob (publisher & added code) (iOS) Apple Bob
Melvin Tiles (iOS)
Any Landing (iOS, Apple TV) Any Landing
Snapmatch Soccer (iOS)
Fast Fishing (iOS, Mac)
SlotZ Racer Zenos Special (iOS) SlotZ Racer Zenos Special
Tiny TrackZ (iOS, Apple TV) Tiny TrackZ
Fish! (iOS,Apple TV) Fish!
SpinnYwingS (iOS) ( AppleTV and Mac coming soon!) SpinnyWings
If you include the alternate versions of Flick Fishing, that’s 29 professional game releases in 16 years. Not bad for a tiny 2 man team. I think I’m taking the day off tomorrow 🙂
Well, I think we can all say, 2016 didn’t exactly go as planned!
We’d hoped to get a lot more new games out last year as well as updating our current set. However, circumstances kind of got in the way and I spent most of my time doing contract work to pay the bills.
The good news is, that’s just about done, bills are paid for now and we’re cracking on with some great new games (not to mention having time put aside for updates). Things are still a bit too close for comfort, but we’ve got a selection of different games on the way. Some may be a bit familiar to our long term fans too 😉 (our theme for the year, Balloons, Balloons, Balloons!)
While we’re still looking at paid games being our main focus, Adam and I also want to try some ideas out as super small games as free to play with video ads. We’ve been playing quite a few games with this model and not all of them are entirely annoying 🙂 (Actually, it works very well as a “Watch Video To Continue Game” system after you hit the Game Over screen). We also think we’ve got a way to get around the problem of them not really working for offline play too.
Anyway, we’ll have more news soon and our first new game of the year very soon!
It’s been a month of updates!
SlotZ Racer 2 finally got its new 2.09 update with MFi controllers, new cars and general updatey goodness to work on newer iPhones and iPads and Fish! had a couple of point updates to fix bugs, tune things and add a couple of minor features that players requested.
Adam’s even been working hard and updated the Strange Flavour website too! (more tweaks ongoing in that department).
We’ve actually got another SlotZ Racer update in submission as a bug snuck through in the championship mode of the game, so expect to see that hit the App Store this week.
Next up in the updates department is a fairly big one to add all the extra locations and features in the iOS version of Fish! to the Apple TV version. Both the Apple TV and iOS versions will be getting another update later on with some rather cool new features.
We’ve not forgotten our other games either, while they may take a bit longer, there’s updates in the works for Tiny TrackZ on iOS and AppleTV (and an OSX version at some point too!).
I’ve already posted about it being our company birthday today (1st April), but the big news is of course that Apple is 40 today and the oldest computer company in the world (that actually makes computers) so I thought I’d show you a list that explains why we’re such fans of Apple here at Strange Flavour.
This is what a couple of guys with off the shelf Macs can produce in 12 years..
5 Mac games
1 Mac game for medical research
3 Xbox 360 games, plus helping another get finished
16 iOS games
and 4 Apple TV games
About 30 million people who’ve bought or downloaded them and played them and approximately 2000 years (yes years) of gameplay time.
Also an Apple Design Award and a MacWorld Best of Show award plus had an animated short based on one of our games shown at ComiCon 🙂
That’s the level of productivity you get when you work on computers and software you can rely on (we did try using a PC for the Xbox 360 development but it was too unreliable and Windows worked better on a Mac anyway 😉 ).
Hopefully, by the time Strange Flavour reaches 40 I’ll be posting these updates from my Apple Hover Sofa (TM) using the thought transcription mode in my iShirt (TM)
Happy Birthday Apple and here’s to many more!
Thanks also to all the great people we’ve worked with over the last decade or so at Freeverse, Apple, Microsoft, Caterham, Zenos and Unity to name a few!