Deprecated: Elementor\Scheme_Color is deprecated since version 2.8.0! Use Elementor\Core\Schemes\Color instead. in /home/strangef/public_html/wordpress/wp-includes/functions.php on line 5051

Flick Fishing Redux

Time to stop messing around 🙂

When we wrote the original Flick Fishing for the iPhone back in 2008, we never realised just how influential or long lasting a game it would be.

Due to change of ownership and management of our publishing partners we gradually lost the ability to update the original version and decided to focus on different games for a while. However the fans wanted Flick Fishing and we rebooted and relaunched the game as Fast Fishing and then Fish!, deciding that launching with the same name but as a different product might be confusing (the original app SKU not being under our controlFlick ).

What we’ve realised since then is most of the players buying Fish! have been searching for Flick Fishing and are more confused by the name change and lack of Flick Fishing on the App Store than it being a new product. It also doesn’t help that Fish! is a terrible search term. So, let’s de-confuse it a bit…

From the 1.4 Update on 19th July, Fish! will now be Flick Fishing (or Flick Fishing Redux as its full name 😉 ). It’s still, as always, the Flick Fishing you’ve grown to love, but we’ve stopped messing around calling it a different name.

The 1.4 update will be simultaneous on iOS, macOS and tvOS and features more fish, a new fishing spot and a new system that lets you collect powerups to build your own custom fishing rod!

Fish! (soon to be Flick Fishing) App Store Link



and on the Mac App Store..

 

 

Fish! for macOS

The macOS version of Fish! is now up on the Mac App Store. That means Fish! is now on every single Apple platform, macOS, iOS, tvOS and watchOS!

Here’s the Mac App Store link Fish! For macOS  https://itunes.apple.com/gb/app/fish/id1313955304?mt=12

and here’s the iOS version link (which also counts as the watchOS and tvOS version) Fish! For iOS/AppleTV https://itunes.apple.com/us/app/fish/id966194870?ls=1&mt=8

The App Stores are pretty broken for smaller devs like ourselves at the moment. Not only does the search ignore a new app until it gets a few zillion downloads, it also doesn’t show an app even if you type its name in exactly (on the Mac App Store for instance, it’s impossible to find Fish! or Strange Flavour by search). So we’re reliant on the direct web links.

Unfortunately that’s now broken since iOS 11 as the new desktop version of iTunes removed the iOS App Store it means you can only use an iOS App Store link on an iOS device. (Likewise you can’t buy an AppleTV or MacOS app unless you’re using the device specific App Stores).

What we’d love to see is a cross platform web based App Store that lets you buy apps for all your Apple devices in once place (or at least from any device). Your account already knows what devices you have anyway, so the store should be able to warn you against buying them for the wrong device and it would make the App Store a lot more accessible to everyone (not to mention letting it tempt people away from other platforms 😉 ).

Balloons, Balloons, Balloons

Well, I think we can all say, 2016 didn’t exactly go as planned!

We’d hoped to get a lot more new games out last year as well as updating our current set. However, circumstances kind of got in the way and I spent most of my time doing contract work to pay the bills.

The good news is, that’s just about done, bills are paid for now and we’re cracking on with some great new games (not to mention having time put aside for updates). Things are still a bit too close for comfort, but we’ve got a selection of different games on the way. Some may be a bit familiar to our long term fans too 😉 (our theme for the year, Balloons, Balloons, Balloons!)

While we’re still looking at paid games being our main focus, Adam and I also want to try some ideas out as super small games as free to play with video ads. We’ve been playing quite a few games with this model and not all of them are entirely annoying 🙂 (Actually, it works very well as a “Watch Video To Continue Game” system after you hit the Game Over screen). We also think we’ve got a way to get around the problem of them not really working for offline play too.

Anyway, we’ll have more news soon and our first new game of the year very soon!