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Happy Birthday Apple!

I’ve already posted about it being our company birthday today (1st April), but the big news is of course that Apple is 40 today and the oldest computer company in the world (that actually makes computers) so I thought I’d show you a list that explains why we’re such fans of Apple here at Strange Flavour.

This is what a couple of guys with off the shelf Macs can produce in 12 years..

5 Mac games
1 Mac game for medical research
3 Xbox 360 games, plus helping another get finished
16 iOS games
and 4 Apple TV games

About 30 million people who’ve bought or downloaded them and played them and approximately 2000 years (yes years) of gameplay time.

Also an Apple Design Award and a MacWorld Best of Show award plus had an animated short based on one of our games shown at ComiCon ๐Ÿ™‚

That’s the level of productivity you get when you work on computers and software you can rely on (we did try using a PC for the Xbox 360 development but it was too unreliable and Windows worked better on a Mac anyway ๐Ÿ˜‰ ).

Hopefully, by the time Strange Flavour reaches 40 I’ll be posting these updates from my Apple Hover Sofa (TM) using the thought transcription mode in my iShirt (TM)

Happy Birthday Apple and here’s to many more!

Thanks also to all the great people we’ve worked with over the last decade or so at Freeverse, Apple, Microsoft, Caterham, Zenos and Unity to name a few!

An Update on Updates :)

Now that Tiny TrackZ has successfully left the engine shed, we’ve set to work on some much needed updates for all of our games and working on making new paid versions of the Play Nice ones.

First up is Any Landing. The 1.2.2 update is undergoing testing at the moment and focuses on updating to properly use the iPhone 6 and 6 Plus screen sizes as well as fixing a bunch of annoying bugs. I’ve also re-jigged the ads a little to make them less annoying although due to changes in what’s allowed in apps now, I’ve had to remove the “Free wings for having our games installed” page. Watch for the update of Any Landing PlayNice in the next couple of weeks.

The paid version (i.e. Any Landing) is almost done, so that should be submitted soon after Any Landing Play Nice. Gameplay wise, it’s more of a challenge as you can’t adjust the difficulty downwards by spending money to buy more powerups but you do start with more Wings (and the bank option is on by default, so you can build up your coins to use).

We’re already working on the first update to Tiny TrackZ. This will focus on bug fixes, optimisation and general tuning. We’re planning the first actual content update, which will have some German locos and wagons and suitable layouts to play with. As Tiny TrackZ has done pretty well in the German App Store though, we’re putting extra effort in to get a German localisation done for this content update too. I’m aiming to submit the bug fix update by the end of this week and the content update will follow later once Adam’s had time to do all the new artwork!

Fast Fishing is also in the update process. As mentioned in a previous article, there’ll be Fast Fishing PlayNice which will be the update for the current Fast Fishing and Fast Fishing, which will be the new pay once version. We’ve got some fun new content planned for these that our old Flick Fishing fans will like, so it’ll take a little longer. It’ll be worth the wait though ๐Ÿ™‚

Last but not least I’ve also been spending time updating SlotZ Racer 2 ๐Ÿ™‚ Apart from fixes to the screen mode to cover newer iPhones and adding MFi Controller code, it also adds the Zenos E10 and Zenos E10S sports cars from SlotZ Racer Zenos Special. These will be available as part of the main set of cars, so won’t need unlocking.

Being able to spend time on these updates is only made possible by our most excellent players buying our games and keeping playing them (and telling their friends so they can buy and play them too).

 

Update: ย We’ve been asked (especially by one very keen Fast Fishing app reviewer in the US ๐Ÿ˜‰ ) to update our original iPhone fishing game Flick Fishing over and over again. The problem being that as we wrote it to be Freeverse’s IP and it was on their App Store account, it’s moved with that account to their new owners. So unfortunately the situation is that while we’d love to update it, we simply can’t as we don’t have access to it.

That’s one reason why we wrote Fast Fishing. It’s essentially the same as Flick Fishing in how it works (the actual fishing code is the same) as we don’t own the Flick Fishing brand, but the code is still ours ๐Ÿ™‚ With Fast Fishing we wanted to try a different gameplay mode to suit current gamers, but there’s still a definite fan base that wants an up to date version of Flick Fishing. However a lot of them bought Flick Fishing later on in its development when it had lots of features in it and don’t remember the original release which only had the basic fishing spots and a couple of tournament options.

So don’t worry fans, we’re expanding Fast Fishing towards what you want. It won’t be immediate, but we hear you and appreciate your keen feedback ๐Ÿ™‚

If you want to contact us directly to let us know what you’d like to see in our game updates or report any bugs, remember can contact us at info@strangeflavour.comย ย and we’ve also started an email newsletter so you can keep up to date on our latest workย Strange Flavour Newsletter

 

Tiny TrackZ!

Tiny TrackZ iPad screenshot

Our new game Tiny TrackZ is finally out on the App Store!

Tiny TrackZ App Store

We’re really proud of this game so we’d love it if you all went out and bought it (at only $2.99/ยฃ2.29 it’s a steal!).

Our aim is to keep expanding Tiny TrackZ. Preferably without resorting to IAP packs of content if we can. So we’re keeping it simple. Essentially if Tiny TrackZ sells enough copies (i.e. we make the rent), then we can afford to add new content to the game for free. So the more players that buy the game, the more content you all get.

Think of it like a really easy Kickstarter campaign. You ‘pledge’ $2.99 and get your reward immediately. The more of your friends that buy the game, the more content you all get. (of course if everyone just downloads pirated copies, nobody gets anything).

App Store pricing and our new games

If you’ve read my previous blog you’ll know we’re switching from our Play Nice free to play system to a straightforward one of paid games.

The plan is to try and update our Play Nice games to have paid versions. Generally speaking they will be the same game but without the pay as you play options. We debated what to call them though? Snap Match Soccer Paid?, Fast Fishing Pro? Any Landing Plus?

Eventually we decided that as the new, paid, versions would be the ‘normal’ version of the game, it’s better to rename the old versions of the game by adding ‘PlayNice’ to them. So if you’ve got any of them, the name will change but they’ll still work the same.

We’re obviously keeping the old versions on the App Store as over a million players have downloaded them and they’re still being played every day. Plus some players have bought content and it would be unfair to penalise them. As far as is practical we’ll be keeping them updated too.

We’ve put a lot of thought into pricing too. With Flick Fishing we were one of the first app developers to recognise that gaining chart position made selling the game at the lowest price point of $0.99 worthwhile. That was of course the early days of the App Store and it worked fine then. However in the current App Store chart position isn’t quite so valid unless you can guarantee a top 10 position and way too many people seem to equate a $0.99 game with one they can wait for until it inevitably goes on offer as a free game. So we’re only going to keep the $0.99 price point for old games as a ‘budget’ label. These are our older or less popular games that we still want people playing but probably won’t have a lot of time to update that regularly.

For the bigger games we’re starting at $2.99 as a base point. Our thinking is pretty simple in that all our games are worth at least that and players who are only interested in cheaper or free games have plenty of options to trawl through ๐Ÿ˜‰

Tiny TrackZ for instance is a simple (but rather deep) puzzle game, so the iOS version is going to be launched at $2.99 with the Mac version coming in at $6.99 (this covers the extra development time, lower customer base and wider range of machines to support). It may have some IAP packs to extend it at some point but only for big content add ons.

The relaunched Any Landing is going to be $3.99 as it will effectively be the same as the Play Nice version rewritten as if you’d paid the full $9.99 option for everything. ย Fast Fishing will be $2.99 and Snap Match Soccer will be our first $0.99 budget title. We’re already testing the first version of Any Landing in paid mode.

Tiny TrackZ Promo Video

Here’s a little video we did for Tiny TrackZ!

The actual game will be out soon on August 13th for iOS and following soon after for OS X.

 

Music : “Ballycastle Bay” performed by the Fairey Band.

All rights reserved. Any unauthorised copying, reproduction, rental or broadcast of the information contained in this product is a violation of applicable laws.
Music under license from Delta Leisure Group.