App Store pricing and our new games

If you’ve read my previous blog you’ll know we’re switching from our Play Nice free to play system to a straightforward one of paid games.

The plan is to try and update our Play Nice games to have paid versions. Generally speaking they will be the same game but without the pay as you play options. We debated what to call them though? Snap Match Soccer Paid?, Fast Fishing Pro? Any Landing Plus?

Eventually we decided that as the new, paid, versions would be the ‘normal’ version of the game, it’s better to rename the old versions of the game by adding ‘PlayNice’ to them. So if you’ve got any of them, the name will change but they’ll still work the same.

We’re obviously keeping the old versions on the App Store as over a million players have downloaded them and they’re still being played every day. Plus some players have bought content and it would be unfair to penalise them. As far as is practical we’ll be keeping them updated too.

We’ve put a lot of thought into pricing too. With Flick Fishing we were one of the first app developers to recognise that gaining chart position made selling the game at the lowest price point of $0.99 worthwhile. That was of course the early days of the App Store and it worked fine then. However in the current App Store chart position isn’t quite so valid unless you can guarantee a top 10 position and way too many people seem to equate a $0.99 game with one they can wait for until it inevitably goes on offer as a free game. So we’re only going to keep the $0.99 price point for old games as a ‘budget’ label. These are our older or less popular games that we still want people playing but probably won’t have a lot of time to update that regularly.

For the bigger games we’re starting at $2.99 as a base point. Our thinking is pretty simple in that all our games are worth at least that and players who are only interested in cheaper or free games have plenty of options to trawl through 😉

Tiny TrackZ for instance is a simple (but rather deep) puzzle game, so the iOS version is going to be launched at $2.99 with the Mac version coming in at $6.99 (this covers the extra development time, lower customer base and wider range of machines to support). It may have some IAP packs to extend it at some point but only for big content add ons.

The relaunched Any Landing is going to be $3.99 as it will effectively be the same as the Play Nice version rewritten as if you’d paid the full $9.99 option for everything.  Fast Fishing will be $2.99 and Snap Match Soccer will be our first $0.99 budget title. We’re already testing the first version of Any Landing in paid mode.

Tiny TrackZ Promo Video

Here’s a little video we did for Tiny TrackZ!

The actual game will be out soon on August 13th for iOS and following soon after for OS X.

 

Music : “Ballycastle Bay” performed by the Fairey Band.

All rights reserved. Any unauthorised copying, reproduction, rental or broadcast of the information contained in this product is a violation of applicable laws.
Music under license from Delta Leisure Group.

SnapMatch Soccer Press Release

snapmatchsoccer

SnapMatchSoccerPlay Soccer without all that running around and kicking!

From the authors of the hit games Any Landing, Flick Fishing and SlotZ Racer.

Match picture tiles quicker than SnapBot to control the game and score goals!

Strange Flavour’s latest game, SnapMatch Soccer is set for release on July 9th.

SnapMatch Soccer is the first of a series of SnapMatch sports games that Strange Flavour will be releasing over the next year, using our PlayNice system to allow free play with fair and optional IAP.

SnapMatch Soccer will be free to download and play with In App Purchases using our PlayNice system (as used by over a million players on our previous game Any Landing) to keep them fair.

• Play Friendly, League and Cup Matches
• 8 Leagues. Progress from the Pub League to the International Extreme League
• Collect 64 different star player cards to use in-game.
• Edit All the teams and create your own kits
• Male and Female players.
• Universal app for iPhone, iPod Touch and iPad
• iCloud save game sync
• Game Center Leaderboards and Achievements

SnapMatch Soccer is the first of Strange Flavour’s competitive tile matching sports games.

SnapMatch uses In App Purchases using Strange Flavour’s new PlayNice system. With PlayNice, there is always a maximum amount you can spend on In App Purchases and any purchases count towards that cap, so you cannot accidentally spend more than the limit.  playnice.strangeflavour.com

Media: Animated Gif showing basic gameplay: http://www.strangeflavour.com/sfgames/snapmatchsoccer/snapmatch.gif (App Store versions) http://www.strangeflavour.com/sfgames/snapmatchsoccer/screenshots/ipadscreen1.png http://www.strangeflavour.com/sfgames/snapmatchsoccer/screenshots/ipadscreen2.png http://www.strangeflavour.com/sfgames/snapmatchsoccer/screenshots/ipadscreen3.png http://www.strangeflavour.com/sfgames/snapmatchsoccer/screenshots/ipadscreen4.png http://www.strangeflavour.com/sfgames/snapmatchsoccer/screenshots/ipadscreen5.png (clean versions) http://www.strangeflavour.com/sfgames/snapmatchsoccer/screenshots/ipad1.png http://www.strangeflavour.com/sfgames/snapmatchsoccer/screenshots/ipad2.png http://www.strangeflavour.com/sfgames/snapmatchsoccer/screenshots/ipad3.png http://www.strangeflavour.com/sfgames/snapmatchsoccer/screenshots/ipad4.png http://www.strangeflavour.com/sfgames/snapmatchsoccer/screenshots/ipad5.png

Contact Aaron Fothergill CEO/Lead Coder Strange Flavour Ltd.
aaron@strangeflavour.com
www.strangeflavour.com

PR Enquiries Anna Larke annalarke@hotmail.com