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04/12/07 14:44 Filed in:
Airburst XBLAok, so nearly falling back into my old ways of forgetting to post anything for ages. Possibly because I'm working hard on Airburst, but more likely because the life of a games developer isn't half as exciting as some people think!
There's also the problem of having to be careful what I actually write here. I can't give any details on release dates or game features as that makes the marketing team unhappy. Making the marketing team unhappy is never a good plan.
I could talk about technical stuff of course, except that rather a lot of it is under NDA. That and every coder I've worked with knows I'm not a spectacularly technical coder anyway
The actual coding and design is progressing nicely (in a non specific not giving out any sort of timescale or feature information kind of way), I'm having fun messing with the controls. Going from the original Airburst's 3 key controls to having the 360 Controller's array of buttons was a classic temptation to completely overcomplicate things, but I've managed to hold off from forcing you to require the chatpad to have enough buttons to control everything (actually, control is much easier on the 360 controller than the old keyboard controls).
We've been experimenting with different control layouts and options too, which is always fun. Especially when the controls have to work for all the different game types and for as wide an age range as possible. Airburst Extreme's players range from 5 year olds to granddads, so I need to make sure that we're not excluding anyone.
Tags: Airburst