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Things are progressing pretty well at the moment. Hopefully at some point we'll be allowed to show some screenshots, but until then I get to do vague blog posts about stuff without giving away any real details :)

I've been doing a lot of work on the network code recently with a lot of help from Martin Piper over at ReplicaNet. It's mildly brain boggling trying to persuade network packets to time travel in order to cover the inherent lag you get when communicating over the net, but so far it's working pretty well. Once you get around the problem of network packets going back in time and killing their own grandparents it's a lot easier.

We've also got another testing party coming up soon. It'll be interesting to compare the feedback from that to the initial one we had here, especially as Airburst is a bit more feature complete now.