Pre WWDC Update Update :)

May 30th, 2017 by

Well, it’s WWDC next week and one of the things we’re all expecting is the end of 32 bit iOS apps.

Luckily for us, all but one of our current games are already 64 bit and the last remaining one (SlotZ Racer Caterham Special) should have its 64 bit update submitted before WWDC.

This does give me a prod to update you all on what we’re doing behind the scenes to keep our games fresh and what updates to expect either soon or eventually 😉

Fish!

Fish! is in the process of a very big rewrite. It’s taken a lot longer than planned for its update as we realised there was a lot of stuff we really could do with changing so it can easily be updated across iOS, tvOS and macOS without huge waits in between each version. As the aim is to have the iOS and tvOS versions (at least) able to play multiplayer between each other, that ability to update simultaneously is pretty important. The good news though is that while it’s taking longer, it does mean we’re going to be including more of your favourite elements from our original Flick Fishing in the game and the re-engineering will make it faster for us to do updates in the future.

If you’ve got any particular favourite bits of Flick Fishing you’d like to see in the updates, now’s a good time to let us know. Either through our contact page, or on Strange Flavour’s Facebook page!

SpinnYwingS

SpinnYwingS has soft launched rather nicely and has picked up a decent number of players in the HeyPlay system who are busy challenging each other in multiplayer games. We’re going to be doing some more point updates to SpinnYwingS and gradually introducing more content to unlock.

Tiny TrackZ

Once Fish! has had its big update, I also plan to re-engineer Tiny TrackZ to allow us to update it faster and add more content easily.

SlotZ Racer

The SlotZ Racer games are now relatively old tech, but once SlotZ Racer Caterham Special is updated, they’ll all still happily work on new devices and should be good for a few years. Any non critical update focus is going to be solely on SlotZ Racer 2 though and ideally I’d like to be writing SlotZ Racer 3, but that will be a little way off probably 🙂

Teenage Dirtbag

March 31st, 2017 by

What on earth do you get a teenage software company for its birthday?
Strange Flavour Ltd. is 13 years old as of tomorrow (April 1st 2017). We’ve been releasing games as Strange Flavour since 2001 but went full time with it and set the company up with Freeverse as our publishing partners on April 1st 2004. (we picked that day as it’s also Apple’s birthday 😉 )

I’ve made a list of every Strange Flavour game that’s been released for this blog, but I thought you might find it interesting to hear about some of the great ones that *nearly* made it to release…

First up of course, is Airburst XBLA. This was the ultimate version of Airburst, written for the XBox 360 and unfortunately shelved very near to completion due to running out of budget and a need to shift to iOS game development when that became available to pay the bills. (which was lucky for us as that was when we wrote Flick Fishing and paid off all the debts Airburst XBLA had run up 😉 ). Airburst XBLA was a pretty awesome game though and it’s on our “One day…” list.

France France Revolution: You might remember our Apple Design Award winning game ToySight. It was a compendium of arcade games all controlled by the iSight camera and there was one game that didn’t quite make the final package as it wasn’t quite there yet.
In France France Revolution you waved your arms in time to music to attract the attention of the Scarlett Pimpernel so he could come and rescue the French Noble about to get his or her head chopped off by the Guillotine 🙂

A notable mention is one we did actually release, but it was a special project for a drug company to use at shows and was a special ToySight game where you play as a new drug fighting colon cancer (quoting the client “Best damn ass cancer game ever!”) . File that one along with the crowd controlled version of Totem Ball (and the play while you’re queuing for a Caterham thrill ride version of SlotZ Racer) under “cool but weird exhibition stuff”!

Strange Flavour’s Games

We have actually finished and released a huge number of games though. Here’s the full list of what we’ve done in the last 13 (or 16) years…

Bushfire (Mac)
Airburst (Mac)
ToySight (Mac) (also ToySight Gold with extra games)
Airburst Extreme (Mac)

Spyglass Board Games (XBLA)
Totem Ball (XBLA)
helped on Marathon Durandal (XBLA. Freeverse did most of the work, we just consulted)

The Plank (iOS)
Flick Fishing (iOS), (also Flick Fishing HD, Flick Fishing Free, Flick Fishing Free HD) and updates for 5+ years
SlotZ Racer (iOS)
Warpack Grunts (iOS)
SlotZ Racer 2 (iOS, Apple TV)  SlotZ Racer 2
SlotZ Racer Caterham Special (iOS)  SlotZ Racer Caterham Special
Apple Dash/Bob (publisher & added code) (iOS)   Apple Bob
Melvin Tiles (iOS)
Any Landing (iOS, Apple TV)   Any Landing 
Snapmatch Soccer (iOS)
Fast Fishing (iOS, Mac)
SlotZ Racer Zenos Special (iOS)   SlotZ Racer Zenos Special 
Tiny TrackZ (iOS, Apple TV) Tiny TrackZ
Fish! (iOS,Apple TV)   Fish!
SpinnYwingS (iOS) ( AppleTV and Mac coming soon!)  SpinnyWings

If you include the alternate versions of Flick Fishing, that’s 29 professional game releases in 16 years. Not bad for a tiny 2 man team. I think I’m taking the day off tomorrow 🙂

Balloons, Balloons, Balloons

January 23rd, 2017 by

Well, I think we can all say, 2016 didn’t exactly go as planned!

We’d hoped to get a lot more new games out last year as well as updating our current set. However, circumstances kind of got in the way and I spent most of my time doing contract work to pay the bills.

The good news is, that’s just about done, bills are paid for now and we’re cracking on with some great new games (not to mention having time put aside for updates). Things are still a bit too close for comfort, but we’ve got a selection of different games on the way. Some may be a bit familiar to our long term fans too 😉 (our theme for the year, Balloons, Balloons, Balloons!)

While we’re still looking at paid games being our main focus, Adam and I also want to try some ideas out as super small games as free to play with video ads. We’ve been playing quite a few games with this model and not all of them are entirely annoying 🙂 (Actually, it works very well as a “Watch Video To Continue Game” system after you hit the Game Over screen). We also think we’ve got a way to get around the problem of them not really working for offline play too.

Anyway, we’ll have more news soon and our first new game of the year very soon!

Updates Updates Updates!

April 18th, 2016 by

It’s been a month of updates!
SlotZ Racer 2 finally got its new 2.09 update with MFi controllers, new cars and general updatey goodness to work on newer iPhones and iPads and Fish! had a couple of point updates to fix bugs, tune things and add a couple of minor features that players requested.
Adam’s even been working hard and updated the Strange Flavour website too! (more tweaks ongoing in that department).
We’ve actually got another SlotZ Racer update in submission as a bug snuck through in the championship mode of the game, so expect to see that hit the App Store this week.

Next up in the updates department is a fairly big one to add all the extra locations and features in the iOS version of Fish! to the Apple TV version. Both the Apple TV and iOS versions will be getting another update later on with some rather cool new features.

We’ve not forgotten our other games either, while they may take a bit longer, there’s updates in the works for Tiny TrackZ on iOS and AppleTV (and an OSX version at some point too!).

Happy Birthday Apple!

April 1st, 2016 by

I’ve already posted about it being our company birthday today (1st April), but the big news is of course that Apple is 40 today and the oldest computer company in the world (that actually makes computers) so I thought I’d show you a list that explains why we’re such fans of Apple here at Strange Flavour.

This is what a couple of guys with off the shelf Macs can produce in 12 years..

5 Mac games
1 Mac game for medical research
3 Xbox 360 games, plus helping another get finished
16 iOS games
and 4 Apple TV games

About 30 million people who’ve bought or downloaded them and played them and approximately 2000 years (yes years) of gameplay time.

Also an Apple Design Award and a MacWorld Best of Show award plus had an animated short based on one of our games shown at ComiCon 🙂

That’s the level of productivity you get when you work on computers and software you can rely on (we did try using a PC for the Xbox 360 development but it was too unreliable and Windows worked better on a Mac anyway 😉 ).

Hopefully, by the time Strange Flavour reaches 40 I’ll be posting these updates from my Apple Hover Sofa (TM) using the thought transcription mode in my iShirt (TM)

Happy Birthday Apple and here’s to many more!

Thanks also to all the great people we’ve worked with over the last decade or so at Freeverse, Apple, Microsoft, Caterham, Zenos and Unity to name a few!

Happy Birthday ;)

March 30th, 2016 by

While it’s not quite as momentous as Apple’s 40th birthday (the oldest computer company in the world), it’s also Strange Flavour’s 12th birthday on Friday 1st April.

We’ve actually been Strange Flavouring since 2001, but April 1st 2004 marked the formation of Strange Flavour as a Company in the UK and the start of our publishing partnership with Freeverse.

While Freeverse are no more, their founders Ian and Colin Lynch Smith have started a sequel. Second Verse! Check them out here! http://secondverse.org

We’re cracking on with our games of course. Fish! is doing great on TV and iOS and we’ve got a 1.02 update for Fish! going through the submission process at the moment, with an update to the TV version following soon. We’re also in the final testing stages of the long awaited SlotZ Racer 2 update that adds MFi Controllers and parity with the TV version to the iOS version of the game.

A heads up on SlotZ Racer 2 btw. Because it’s been a long time between updates and we’re really glad you’re all playing it still. We’ve decided that we’re going to roll the IAP content in the game at the moment into the main game. So the price will go up by $1, but both the car packs will now be included for free (and once unlocked on the iOS version, they’ll appear on your TV version too).

More Fish!

March 12th, 2016 by

Well, after a lot of work, the iOS version of Fish! is now out and on the App Store (Fish!) !

The iOS version has 2 new locations, the River Tam and the Pirate’s Cave, along with 3 new fish to try and catch and some more game modes.

Harking back to Fish!’s roots in Flick Fishing (what *is* the correct apostrophe usage to indicate ownership after a proper noun that ends in an exclamation mark btw? ) I’ve added Pass and Play game modes for both the tournament types. This means you can play a tournament on a single iPhone or iPad by taking turns.

The big addition though is network play. I’ve added this to all game modes so you can link up over your local network and play against your friends. You can even do this in Pass and Play mode so you can play as Team vs Team! (Team 1 takes their turn, then pass their devices to Team 2).

All this of course will be coming in an update to the Apple TV version of Fish! So you’ll be able to use your Apple TV as a server and play with up to 4 players. Note this is full local network play, not just using your phone as a remote. Which means if your kids keep beating you, you can send them to their rooms and you can all carry on playing together 🙂

Thanks to me making a typo in the press release, Fish! for iOS was announced at the wrong price. So for the launch week only (until 17th March) I’ve set both versions at the discount price of $2.99/£2.29 to honour this mistaken price. As I’ve mentioned before, we don’t do sales, so this is a pretty much one off occasion and it’s worth nabbing the game at this price while you can. If you’ve already got Fish! for the Apple TV of course, you can download it free on your iPhone anyway!

SlotZ Racer Update

We’ve been *really* busy behind the scenes and the SlotZ Racer update is almost there. Because it’s taken so long to do though, We’ve decided to make a little change and make both of the extra car packs that were previously available as IAP included for free in the game. However, I am going to be putting the price of the game up by $1 as that fits the size and scope of the game more and hopefully means we’ll be able to afford to do more updates a little faster!

So again, it’s worth grabbing SlotZ Racer 2 now! (and of course, it’s Universal Purchase, so buy it on one device and you own it on all of them)

 

Oh, and I’ll leave you with this great review we had for the iOS version of Fish!

*This* is why we write games 🙂

Screen Shot 2016-03-11 at 16.12.50

 

 

 

 

Fish! .

December 24th, 2015 by

It’s Christmas Eve and I’m just finishing up my work for the year before a short break. We recently managed to launch our 4th Apple TV game, Fish! after some very hard work and it’s going well. Fish! is a more direct sequel to our classic game Flick Fishing (none of that fast fishing stuff this time, promise!) and you’ll be pleased to hear that I’ve been working hard on the iOS version of the game for release towards the end of January so you can play it on the bus. You can also use the iOS version as a remote controller for the Apple TV version to bring it up to 4 players.

As with all our Apple TV games, we’ve made Fish! a Universal Purchase, so if you buy the Apple TV version, you automatically own the iOS version and vice-versa. We think this is the way to go for any Apple TV games as it lets us give you a remote option on the iOS version.

The update for the iOS version of SlotZ Racer 2 is also nearly done. This won’t have the wifi remote option *yet* (as it’s a bit more complicated for that one) but it will have all the other features from the Apple TV version like MFi game controllers and the zippy Zenos E10 and E10S sports cars!

I hope you all enjoy your holidays and your games!

APPLE TV!!!

November 3rd, 2015 by

Phew! After a month in crunch mode, I’ve finally submitted Any Landing as the third of our games for the new Apple TV App Store. SlotZ Racer 2 and Tiny TrackZ are both on there already, although thanks to the somewhat soft launch of the App Store on the Apple TV you have to manually search for them to find them.

Please, Please, Please, do the search for Tiny TrackZ, SlotZ Racer (and when it’s released) Any Landing and buy them on the Apple TV as without the feature visibility we’re struggling with them being practically invisible on the store.

The good news is, if you’ve already bought one of our games on iPhone, iPad or even iPod Touch, we’re making all our Apple TV games what Apple calls Universal Purchase. This means that the tvOS and iOS versions of the game are covered by the same purchase. So for instance, if you’ve bought Tiny TrackZ on the iPhone, you already own it on Apple TV and just need to download it.

Even better, we’re implanting iCloud synchronisation between the iOS and tvOS versions, so you can carry on playing your saved games from the iPhone (or iPad etc.) on your Apple TV. We’ve got this in SlotZ Racer and Any Landing already and the next update to the iOS version of Tiny TrackZ will cover that too!

We’re also big fans of the MFi Game Controller so all our Apple TV games support them. That means SlotZ Racer 2 can now be played in 4 player mode with your friends sat around your TV! (great fun for parties!)

The update to SlotZ Racer on iOS got a little delayed by the sudden appearance of Apple TV developer kits, but it’s benefitted as we’ve realised we can use the uprated graphics we did for the Apple TV version on the iOS version too for the new iPhones and iPads, so that’ll be out soon too!

An Update on Updates :)

August 24th, 2015 by

Now that Tiny TrackZ has successfully left the engine shed, we’ve set to work on some much needed updates for all of our games and working on making new paid versions of the Play Nice ones.

First up is Any Landing. The 1.2.2 update is undergoing testing at the moment and focuses on updating to properly use the iPhone 6 and 6 Plus screen sizes as well as fixing a bunch of annoying bugs. I’ve also re-jigged the ads a little to make them less annoying although due to changes in what’s allowed in apps now, I’ve had to remove the “Free wings for having our games installed” page. Watch for the update of Any Landing PlayNice in the next couple of weeks.

The paid version (i.e. Any Landing) is almost done, so that should be submitted soon after Any Landing Play Nice. Gameplay wise, it’s more of a challenge as you can’t adjust the difficulty downwards by spending money to buy more powerups but you do start with more Wings (and the bank option is on by default, so you can build up your coins to use).

We’re already working on the first update to Tiny TrackZ. This will focus on bug fixes, optimisation and general tuning. We’re planning the first actual content update, which will have some German locos and wagons and suitable layouts to play with. As Tiny TrackZ has done pretty well in the German App Store though, we’re putting extra effort in to get a German localisation done for this content update too. I’m aiming to submit the bug fix update by the end of this week and the content update will follow later once Adam’s had time to do all the new artwork!

Fast Fishing is also in the update process. As mentioned in a previous article, there’ll be Fast Fishing PlayNice which will be the update for the current Fast Fishing and Fast Fishing, which will be the new pay once version. We’ve got some fun new content planned for these that our old Flick Fishing fans will like, so it’ll take a little longer. It’ll be worth the wait though 🙂

Last but not least I’ve also been spending time updating SlotZ Racer 2 🙂 Apart from fixes to the screen mode to cover newer iPhones and adding MFi Controller code, it also adds the Zenos E10 and Zenos E10S sports cars from SlotZ Racer Zenos Special. These will be available as part of the main set of cars, so won’t need unlocking.

Being able to spend time on these updates is only made possible by our most excellent players buying our games and keeping playing them (and telling their friends so they can buy and play them too).

 

Update:  We’ve been asked (especially by one very keen Fast Fishing app reviewer in the US 😉 ) to update our original iPhone fishing game Flick Fishing over and over again. The problem being that as we wrote it to be Freeverse’s IP and it was on their App Store account, it’s moved with that account to their new owners. So unfortunately the situation is that while we’d love to update it, we simply can’t as we don’t have access to it.

That’s one reason why we wrote Fast Fishing. It’s essentially the same as Flick Fishing in how it works (the actual fishing code is the same) as we don’t own the Flick Fishing brand, but the code is still ours 🙂 With Fast Fishing we wanted to try a different gameplay mode to suit current gamers, but there’s still a definite fan base that wants an up to date version of Flick Fishing. However a lot of them bought Flick Fishing later on in its development when it had lots of features in it and don’t remember the original release which only had the basic fishing spots and a couple of tournament options.

So don’t worry fans, we’re expanding Fast Fishing towards what you want. It won’t be immediate, but we hear you and appreciate your keen feedback 🙂

If you want to contact us directly to let us know what you’d like to see in our game updates or report any bugs, remember can contact us at info@strangeflavour.com  and we’ve also started an email newsletter so you can keep up to date on our latest work Strange Flavour Newsletter