Face Word and MegaGuide!

We’ve got another new game out and our first book!

Apologies for the lack of updates on the website recently. This has been due to a number of things, including both of us moving home to a different country, our web host breaking down badly and then of course, transferring to a new web host.

Face Word

During all that we’ve been pretty busy and back at the start of February we released our second face controlled game FACE WORD on the App Store as a free game for the iPhone X/XS/XS Max, XR and iPad Pro 11″.

Face Word follows on from Face Candy’s silliness in using your head to control the game, but this time you have to eat letters to spell words stuck on your forehead!

If you have an iPhone or iPad with the True Depth camera (ie iPhone X series or iPad Pro 11″) grab it for FREE from the App Store now!

The Flick Fishing MegaGuide!

One of the most requested things for us to add to Flick Fishing was a full manual or the MegaGuide that we used to have included (via IAP) in the old version.

It took a while, but I’ve now finished the Flick Fishing MegaGuide (2nd Revision) and it’s available for free on Apple Books!

Apart from the basic How To Play stuff, the Flick Fishing MegaGuide gives you a handy guide to all the fish in the game and where to catch them as well as full details of all the fishing spots and even a full rundown of the quest!

As it’s on Apple Books you can open it on your iPhone, iPad or Mac and flip to it for reference while playing. Or just read it at your leisure when not fishing.

Face Candy!

Your Face is your controller, we’ve just released our first Face Control game!

While updating our ARKit 2 game AiRburst I wanted to try out the ARKit’s “other side” feature of face mapping. A while (ok over a decade) ago, we wrote the Apple Design Award winning ToySight games pack using Apple’s iSight camera, so camera controlled games are something we like to mess with. That and the opportunity to write a game that involves players sticking their tongues out seemed to good a thing to miss out on.

Face Candy is our new (free) game for iOS that uses the unique Face Mapping features of ARKit to control the game with your face!

Hook the candies with your nose and stick your tongue out to slurp them in!

Avoid the bombs, electric shocks and other nasties and grab as much candy as you can before you run out of time!

Collect 3 in a row of the same candy and score bonuses!

Unlock new face features and customise your look!

If you’ve got an iPhone X, XR, XS, XS Max or an iPad Pro 11″ then grab Face Candy and have some silly fun!

Face Candy (iOS.. Free)

and if you’re playing Face Candy, take a look at this vid showing you how to score lots of points, which helps to unlock all the extra goodies 🙂

AiRburst!

Pop Pop Pop!

Strange Flavour’s classic Mac hit AirBurst is finally on iOS and it’s coming to your real world in AR!

App Store Link

AirBurst is one of the the first Strange Flavour games (as well as one of the first OSX games) and Airburst Extreme was one of the first games we launched Strange Flavour Ltd with in 2004. Both gained cult status amongst Mac gamers and even spawned an animated short “AirBurst: The Soda of Doom”, shown at Comicon 🙂

AiRburst is a brand new version of our classic game for iOS 12 and lets you play 1-4 players over WiFi in AR!

We’re starting with the primary 4 player characters, BCM, Flux, Maya and Moon and the normal Arcade game mode (with the Extreme powers from Airburst Extreme). Future updates, depending on sales, will add in the extra characters from AirBurst Extreme as well as the ones from the un-released XBox 360 version along with more game modes.

We’re borrowing a trick from RocketCat Games and releasing AirBurst at $0.99 and then increasing the price by $1 each major update. We’re also continuing with our policy of not messing about and doing sales on our titles, so the earlier you buy AirBurst, the cheaper it’ll be!
(and yes, there’s going to be a Mac and Apple TV version too!)

AiRburst is out now for iOS 12 (AR capable device required) for $0.99/99p/€0.99

Press Kit

 

 

Flick Fishing Redux

Time to stop messing around 🙂

When we wrote the original Flick Fishing for the iPhone back in 2008, we never realised just how influential or long lasting a game it would be.

Due to change of ownership and management of our publishing partners we gradually lost the ability to update the original version and decided to focus on different games for a while. However the fans wanted Flick Fishing and we rebooted and relaunched the game as Fast Fishing and then Fish!, deciding that launching with the same name but as a different product might be confusing (the original app SKU not being under our controlFlick ).

What we’ve realised since then is most of the players buying Fish! have been searching for Flick Fishing and are more confused by the name change and lack of Flick Fishing on the App Store than it being a new product. It also doesn’t help that Fish! is a terrible search term. So, let’s de-confuse it a bit…

From the 1.4 Update on 19th July, Fish! will now be Flick Fishing (or Flick Fishing Redux as its full name 😉 ). It’s still, as always, the Flick Fishing you’ve grown to love, but we’ve stopped messing around calling it a different name.

The 1.4 update will be simultaneous on iOS, macOS and tvOS and features more fish, a new fishing spot and a new system that lets you collect powerups to build your own custom fishing rod!

Fish! (soon to be Flick Fishing) App Store Link



and on the Mac App Store..

 

 

FishNet!

We’ve finally got the first part of the big Fish! 1.3 update out and the biggest part is that we’ve brought back FishNet!

The idea of FishNet is that you can play against your friends no matter where they are. Whatever fish you catch when a FishNet game is active are recorded and at the end of the game time, the winners of Best Fish and Best Catch get medals.

FishNet games are a bit more flexible than network or pass and play games as you don’t need to be on the same network or in the same room. You can start a FishNet game, get some friends to join and just fish whenever you’ve got some play time, the FishNet keeps tabs of the scores and notifies you all when someone catches the best fish so far.

Currently, FishNet games can be from 1 day to 14 days long, but in the next update we’re going to add some quicker ones so you can resolve any bragging rights issues quickly 😉

Another new feature for this version of FishNet is FishNet Teams.

By creating a team, you (and anyone who joins your team) can pit yourself against all the other Fish! Teams in the world. Once in a team, all fish you catch count towards that team’s scores and at the end of each week and each month we award the top 3 teams medals!

Medals btw. are like bonus gizmos that boost your fishing skills automatically. They only last as long as the game you were playing (so a medal won for a 1 day game will last 24 hours and one for the monthly competition will last 30 days). So for bigger fish, play FishNet and win medals!

On the teams front. We’re going to organise some specific inter-team tournaments soon. So get your FishNet team together now!

 

 

Fish! on the App Store

A new game!

So, the last month or so has been somewhat chaotic. We’ve still been working on the big Fish! update while we can, but needed a small project that we could work on in spare moments. Plus we’ve been itching to do some AR work with ARKit and wARships was our obvious project 🙂

wARships is a Pass and Play AR version of the classic pen and paper game that you can play with a friend over your coffee table (or vs an AI in single player). It actually detects you passing the device to one another to change turns!

As it’s a pretty simple (but fun!) game, we’ve decided to make it the first of our 99c/99p range. If you’ve got an ARKit compatible iOS device (iPhone SE and up or newer iPad), grab it from here!

 

wARships on the App Store

Personal Update

As I mentioned in the latest Mobile Mavens article on PocketGamer.biz one of the risks of being a small indie dev is that a random family crisis or localised disaster can blow your project deadlines and business plans out of the water.

I added this to my piece as it was going to press because at the same time I was packing an emergency go bag to head out to Tunisia in North Africa to attempt to rescue my father who’d fallen ill while on holiday out there (with no travel insurance, as it’s kind of a no-go area at the moment) and bring him back to the UK for treatment.

It took a week to get him back, 2 days in Tunisia trying to get him as well as possible while trying to find return flights and 5 days in France (earliest flight back was via Paris but he collapsed on the plane). Eventually I was able to take him back to the UK on the Eurostar and he’s currently comfortable in a UK hospital.

Major thanks to the British Foreign Office and consulates, Nouvelair’s excellent flight crew and the Doctors and Nurses in France and the UK as well as Dad’s friends Hamza and Yvonne who helped him out and contacted us to let us know he was ill. Having my partner Lynne back in the UK able to look up and co-ordinate things was critical to getting out again and my old MacBook Air and iPhone 6 Plus with a local data sim were priceless in terms of keeping that link and booking things, mapping etc. On the 2 hour crazy taxi drive back to the airport, the local driver got lost when his Android phone lost signal and maps, so my iPhone (which still had signal and retains the map even when offline) was able to direct him to the airport.

Of course, this has had a big impact on the update to Fish! we’ve been working on as well as burning a huge hole in our savings that we’ve been running the company on. Rather than push the release date of the update back, we’re going to split the update into two and release it in stages.

I’ve already got some major fixes and changes in place. Mostly from going through the player reviews and emails we’ve had for requests (exit goes back to the map, yay!) so the first update will have those along with some other bits at the start of March. Then the 2nd update a little later should have some of the bigger components once they’re tested, including the full new reboot of the FishNet game mode we had in Flick Fishing that gave you the ability to play multiplayer games with your friends around the world!

So, apologies for this extra delay and if you haven’t bought any of our games yet, now is the time to pick one up as we really need the sales at the moment.

 

 

Fish! on iOS/tvOS/watchOS (Universal Purchase)

Fish! on macOS

Planes Trains and Automobiles (and Fish!)  iOS/tvOS (Universal Purchase, bundle of our games!)